Game pricing model will probably be a, all too much popular, freemium. Free for all with in-app purchases of proper ships, upgrades and city governing positions. In free mode you will not have firepower, and a small short-ranged ship. Concept seems to be working great and well within “let your game be your marketing” mantra. Still a lot of time to change minds. I did some projections on time-frame, and it does not look too good. At this rate I am in for at least another 8 months, almost half of it going to 2D and 3D artwork, sounds and fancy visual effects and another half to features and gameplay.